| Quintessence Game
I worked as the Art Lead for this game. Our production team was Violent Protest and we got to work on this game for a 5 month cycle. We had 2 months preproduction and 3 months actually in development. Our team consisted of 15 people. We had 7 programmers, 6 artists(including myself) and 2 producers.
I was responsible for the following: Level Design, Developing the Asset Pipeline, Python Light and Effect exporter, Assorted Python scripts for artists,
Modeling and texturing of some Environment Assets,
Working with Internal and Eternal Producers,
Ensuring consistency in art style,
Working with programmers to make sure assets were integrated correctly,
The game can be downloaded from QuintessenceGame.com
The following are several screenshots from the game |